I’ll be your go-to guy for the painful question, “How do I market my game?” because, let’s face it, no platform or audience cares about your game by default. Unfortunately, just making a good game isn’t enough to hit that “magic” wishlist count.
The sheer amount of available information can be overwhelming for some of you devs, and I get it—you’d rather focus on development itself. After all, marketing sucks, right? I agree, it does. And that’s exactly where I come in handy. Let’s talk and ease that promotional pain.
Or 6 simple steps to market your game.
Research what actual players want in your upcoming game—not just trends or feels.
Develop tactics to generate buzz long before the launch (e.g., press coverage, digital festivals, youtubers collaborations, and other milestones).
This is the cornerstone of your vertical slice—optimize capsule, trailer, and key selling points.
Understand algorithms, visibility rounds, and how wishlists drive launch momentum.
A polished, memorable demo converts interest into wishlists. And wishlist to purchanes. Real money.
Do this right, and your game will launch strong—and start earning real revenue.
Email: kiselevfedoor at gmail.com
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For a better tomorrow!
2035