Easing Your Indie Game Marketing Headaches

I’ll be your go-to guy for the painful question, “How do I market my game?” because, let’s face it, no platform or audience cares about your game by default. Unfortunately, just making a good game isn’t enough to hit that “magic” wishlist count.

The sheer amount of available information can be overwhelming for some of you devs, and I get it—you’d rather focus on development itself. After all, marketing sucks, right? I agree, it does. And that’s exactly where I come in handy. Let’s talk and ease that promotional pain.

How can I help you?

Or 6 simple steps to market your game.

1. Choose the right genre (accounts for 30–50% of your game’s success).

Research what actual players want in your upcoming game—not just trends or feels.

2. Build a day-one marketing strategy

Develop tactics to generate buzz long before the launch (e.g., press coverage, digital festivals, youtubers collaborations, and other milestones).

3. Craft a wishlist-friendly Steam page

This is the cornerstone of your vertical slice—optimize capsule, trailer, and key selling points.

4. Master Steam’s ecosystem

Understand algorithms, visibility rounds, and how wishlists drive launch momentum.

5. Prepare a killer demo

A polished, memorable demo converts interest into wishlists. And wishlist to purchanes. Real money.

6. Secure enough wishlists to succeed

Do this right, and your game will launch strong—and start earning real revenue.

Contacts

Email: kiselevfedoor at gmail.com

Monday — Sunday, Flexible Hours
GMT +3

For a better tomorrow!
2035